This game is awesome! But... mac version is somewhat glichy. Inventory items/slots positions are wrong, and i cant exit "modules" menu, so i cant play furher :( So... I'll play it on Windows later %)
I just played until the elevator (SPOILERS: There is an elevator). Really fun start! I like how it's a 3-D dungeon-crawler, but with a non-fantasy aesthetic, and also kind of a survival horror, get the items, and explore kind of game. Very impressed with this so far.
I have tested your game during a stream but I was stuck in the laboratory (unable to do the mix). And after seeing your screenshots, I forget to take the key_card_4.
Even in early development, the game contains cool features.
I like the player's movements, basic but intuitive👍.
UI is a bit complicated without informations (What is the eye? Points shown on the left?). For me, the letter shown on the top of the screen is useless. We need a feedback (console flash) when the text appear because players are more focused on the main screen.
During a combat in an horror game, I think is better to hide the damage that you give and replace it by a feedback of hit/miss. Combat can be more "stressfull".
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This game is awesome! But... mac version is somewhat glichy. Inventory items/slots positions are wrong, and i cant exit "modules" menu, so i cant play furher :( So... I'll play it on Windows later %)
I just played until the elevator (SPOILERS: There is an elevator). Really fun start! I like how it's a 3-D dungeon-crawler, but with a non-fantasy aesthetic, and also kind of a survival horror, get the items, and explore kind of game. Very impressed with this so far.
Hello,
I have tested your game during a stream but I was stuck in the laboratory (unable to do the mix). And after seeing your screenshots, I forget to take the key_card_4.
Even in early development, the game contains cool features.
I like the player's movements, basic but intuitive👍.
UI is a bit complicated without informations (What is the eye? Points shown on the left?). For me, the letter shown on the top of the screen is useless. We need a feedback (console flash) when the text appear because players are more focused on the main screen.
During a combat in an horror game, I think is better to hide the damage that you give and replace it by a feedback of hit/miss. Combat can be more "stressfull".
Some minor bugs: