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It’s such a pity that the developer disappeared. The updated version 1.2.8 stopped development forever on November 20, 2020, and it stopped development indefinitely. This game is not being updated at all.

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I reached the "This part isn't done yet." point. 

The game is very fun, I tried to play on another PC a while ago and faced inventory bugs, I'm glad I tried again. I really like every part of it, from the visuals and music to the exploration, interactive environement and combat and resource management.

Is the game meant to get much bigger? I actually thought I was close to the end of a short game.

This game is awesome! But... mac version is somewhat glichy. Inventory items/slots positions are wrong, and i cant exit "modules" menu, so i cant play furher :( So... I'll play it on Windows later %)

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(-1)

Awesome game it was really entertaining

I just played until the elevator (SPOILERS: There is an elevator). Really fun start! I like how it's a 3-D dungeon-crawler, but with a non-fantasy aesthetic, and also kind of a survival horror, get the items, and explore kind of game. Very impressed with this so far.

Hello,

I have tested your game during a stream but I was stuck in the laboratory (unable to do the mix). And after seeing your screenshots, I forget to take the key_card_4.

Even in early development, the game contains cool features.

I like the player's movements, basic but intuitive👍.

UI is a bit complicated without informations (What is the eye? Points shown on the left?). For me, the letter shown on the top of the screen is useless. We need a feedback (console flash) when the text appear because players are more focused on the main screen.

During a combat in an horror game, I think is better to hide the damage that you give and replace it by a feedback of hit/miss. Combat can be more "stressfull".

Some minor bugs:

  • Options not saved between menu & gameplay
  • Bad HP order: 100/100 -> 100/75