It’s such a pity that the developer disappeared. The updated version 1.2.8 stopped development forever on November 20, 2020, and it stopped development indefinitely. This game is not being updated at all.
The game is very fun, I tried to play on another PC a while ago and faced inventory bugs, I'm glad I tried again. I really like every part of it, from the visuals and music to the exploration, interactive environement and combat and resource management.
Is the game meant to get much bigger? I actually thought I was close to the end of a short game.
This game is awesome! But... mac version is somewhat glichy. Inventory items/slots positions are wrong, and i cant exit "modules" menu, so i cant play furher :( So... I'll play it on Windows later %)
I just played until the elevator (SPOILERS: There is an elevator). Really fun start! I like how it's a 3-D dungeon-crawler, but with a non-fantasy aesthetic, and also kind of a survival horror, get the items, and explore kind of game. Very impressed with this so far.
I have tested your game during a stream but I was stuck in the laboratory (unable to do the mix). And after seeing your screenshots, I forget to take the key_card_4.
Even in early development, the game contains cool features.
I like the player's movements, basic but intuitive👍.
UI is a bit complicated without informations (What is the eye? Points shown on the left?). For me, the letter shown on the top of the screen is useless. We need a feedback (console flash) when the text appear because players are more focused on the main screen.
During a combat in an horror game, I think is better to hide the damage that you give and replace it by a feedback of hit/miss. Combat can be more "stressfull".
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It’s such a pity that the developer disappeared. The updated version 1.2.8 stopped development forever on November 20, 2020, and it stopped development indefinitely. This game is not being updated at all.
I reached the "This part isn't done yet." point.
The game is very fun, I tried to play on another PC a while ago and faced inventory bugs, I'm glad I tried again. I really like every part of it, from the visuals and music to the exploration, interactive environement and combat and resource management.
Is the game meant to get much bigger? I actually thought I was close to the end of a short game.
This game is awesome! But... mac version is somewhat glichy. Inventory items/slots positions are wrong, and i cant exit "modules" menu, so i cant play furher :( So... I'll play it on Windows later %)
I just played until the elevator (SPOILERS: There is an elevator). Really fun start! I like how it's a 3-D dungeon-crawler, but with a non-fantasy aesthetic, and also kind of a survival horror, get the items, and explore kind of game. Very impressed with this so far.
Hello,
I have tested your game during a stream but I was stuck in the laboratory (unable to do the mix). And after seeing your screenshots, I forget to take the key_card_4.
Even in early development, the game contains cool features.
I like the player's movements, basic but intuitive👍.
UI is a bit complicated without informations (What is the eye? Points shown on the left?). For me, the letter shown on the top of the screen is useless. We need a feedback (console flash) when the text appear because players are more focused on the main screen.
During a combat in an horror game, I think is better to hide the damage that you give and replace it by a feedback of hit/miss. Combat can be more "stressfull".
Some minor bugs: